Résumé
Programmer with experience in C#, C++, Javascript
All-rounder with knowledge of 2D/3D rendering pipeline, physics, UI, and version control
Game projects published across mobile, consoles, and PC since 2011
Bachelor of Software Engineering, UNSW Australia
Creative Engineer at Space Ape Games (2018-present)
Client-side developer working on gameplay features for live game titles on Android and iOS, as well as prototype work on unannounced games.
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Transformers: Earth Wars
(iOS/Android)
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Game Developer at SMG Studio (2015-2018)
Designing and programming gameplay features in C# (Unity).
All-rounder programmer working across gameplay, UI, physics, plugins, version control, and intra-team communications.
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Fast and Furious: Takedown
(iOS/Android)
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Death Squared
(PlayStation 4, Xbox One, Steam)
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Hasbro® Risk: Global Domination
(iOS/Android/Apple TV)
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Thumb Drift
(iOS/Android/Apple TV)
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One More Dash
(iOS/Android/Windows Store)
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One More Line
(iOS/Android/Steam)
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Gameplay Programmer Intern at Blowfish Studios (2014)
Programmed and shipped gameplay features on key titles, both client projects and in-house games.
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Gunscape
(Steam, Xbox One, Windows Store)
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Scholastic® TombQuest
(Web)
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DeNa® Legend Borne
(iOS/Android)
Self-Published Games (2011-present)
Produced code, art, and design on these projects in my spare time
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SUPER CRICKET 2
(iOS/Android)
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BLASTR
(PC)
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Air Racing
(Android)
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CARGO: Locked and Loaded
(Android/Apple TV)
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DownForce
(Android/Windows Store)
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Skills and Education
- Bachelor of Software Engineering, University of New South Wales (graduated 2015)
- Programming: Skills in C# and C++ (shipped products using Unity, XNA, OpenFrameworks and Visual Studio .NET)
- Dentsu Aegis Network® Emerging Leadership Group (2016-2017)
- Git: Highly-skilled in version-control using SourceTree and SmartGit
- Art: Proficient in Photoshop, Blender, Inkscape
- Web: Proficient in HTML, CSS and JavaScript - produced contract work using web technologies
Milestones
- 2+ million downloads for SUPER CRICKET 2 across iOS and Android (Feb 2015 - June 2017)
- Featured in GameInformer magazine (February 2012) in an interview about students winning the Sydney iFEST independent games competition
- Showcased BLASTR at the Microsoft DX booth at PAX Australia 2014
- Wrote tutorial articles on 2D/3D game development with HTML5 using WebGL and Canvas
- AXR.1 Racing Simulator (10th in state for HSC Multimedia, overall winner of Uni. Wollongong High Schools Technology award)
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