Nikhil Suresh
Game Developer, Designer

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Programmer with experience in C#, C++, Javascript
All-rounder with knowledge of 2D/3D rendering pipeline, physics, UI, and version control
Game projects published across mobile, consoles, and PC since 2011
Bachelor of Software Engineering, UNSW Australia

Creative Engineer at Space Ape Games (2018-present)

Client-side developer working on gameplay features for live game titles on Android and iOS, as well as prototype work on unannounced games. More details...

Game Developer at SMG Studio (2015-2018)

Designing and programming gameplay features in C# (Unity).
All-rounder programmer working across gameplay, UI, physics, plugins, version control, and intra-team communications. More details...

Gameplay Programmer Intern at Blowfish Studios (2014)

Programmed and shipped gameplay features on key titles, both client projects and in-house games.

Self-Published Games (2011-present)

Produced code, art, and design on these projects in my spare time More details...
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Skills and Education

Achievements and Awards


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